Matrix Awakens - UE5

I am very happy and excited to finally share some of the work my colleagues and I have created for "Matrix Awakens: An Unreal Engine 5 Experience".
These images are renders from the city level, as well as some Maya renders of a building and it's modular components, plus some general street furniture props at the bottom. I was responsible for creating the initial building we used as a benchmark and for helping develop the rules around how and where we break up these buildings into reasonable pieces used for procedural assembly. Throughout the project I also worked closely with Dekogon and other outsourcing partners to ensure that the final art assets were hitting our visual target while also working well within our procedural pipeline. We created all this amazing content and now you can all download it for free and use it in your own projects! Really excited to see what people can do with it. Enjoy!
You can download the City Sample project here
https://unrealengine.com/marketplace/en-US/learn/city-sample
or you can download the buildings, vehicles or crowds separately here
https://www.unrealengine.com/marketplace/en-US/learn/city-sample-buildings
https://www.unrealengine.com/marketplace/en-US/learn/city-sample-vehicles
https://www.unrealengine.com/marketplace/en-US/learn/city-sample-crowds
And even more, if you want to find out how we created the city you can watch our tech talks here
https://www.youtube.com/watch?v=xLVJP-o0g28&t=3s
https://www.youtube.com/watch?v=usJrcwN6T4I
This was a great project to have been part of and I am honored to work with such an amazing and talented group of people at Epic!
Please also check out the incredible work my colleagues have contributed to this Project. I have linked some of my fellow artists below.

Jerome Platteaux
https://www.artstation.com/feaneroh
Nicole Gorny
https://www.artstation.com/ssjtroll
Nicholas Boulanger
https://www.artstation.com/nicholas_boulanger
Zoe Lord
https://www.artstation.com/zolord
Lana Lan
https://www.artstation.com/lanaconqueso
Quentin Marmier
https://www.artstation.com/quentinmarmier
Adam Skutt
https://www.artstation.com/adamskutt
Julien Didisheim
https://www.artstation.com/juliendidisheim
Clinton Crumpler
https://www.artstation.com/ccrumpler
Dekogon Studios
https://www.artstation.com/dekogon
Taylor Brandenburger
https://www.artstation.com/theburger

Jack Oakman, Pete Sumanaseni, Scott Clifford, Votch Levi, David Corral, Yoon Kim.

Render of all modules of this building in Maya.

Render of all modules of this building in Maya.

Detailed view of the level 01 modules assembled in Maya.

Detailed view of the level 01 modules assembled in Maya.

Detailed view of the entrance module in Maya.

Detailed view of the entrance module in Maya.

Maya render of the individual Level 01 modules. These are also the most ornate ones for this building.

Maya render of the individual Level 01 modules. These are also the most ornate ones for this building.

Same building with textures in the city in Editor.

Same building with textures in the city in Editor.

Just some more geo detail.

Just some more geo detail.

Just some more geo detail.

Just some more geo detail.

Just some more geo detail.

Just some more geo detail.

Some test of different building shapes and sizes with the same set of modules.

Some test of different building shapes and sizes with the same set of modules.

Render of some street furniture in Maya.

Render of some street furniture in Maya.

Render of some street furniture in Maya.

Render of some street furniture in Maya.

Same street furniture in the city in Editor.

Same street furniture in the city in Editor.

Same street furniture in the city in Editor.

Same street furniture in the city in Editor.